GAME STUDIO · AGES 12–179 WEEKS

Take your Super Mario game online.

Level 2 of Game Studio. Your kid takes the Super Mario game they built and makes it truly multiplayer — first two heroes side by side on one keyboard, then live over the internet with a friend across town. Along the way they learn how online games really work — servers, rooms, lag and the tricks that beat it — and finish with an in-person class tournament the whole family can watch.

Part of the AI Coding Studio track.

FOR PARENTS

Not sure how to fit 9 weeks in?

You do not need to have the whole term planned before contacting us. Start with the days that normally work and we will help with the rest.

1 class
each week
~90 min
per class
Ages 12–17
face to face
Share Your Availability

Free 15-minute fit check. No date choice needed yet.

  1. 1

    Tell us what works

    Share your child's age, suburb and the weekdays that usually suit your family.

  2. 2

    We match the right cohort

    We confirm the next start date, face-to-face venue and a weekly time before you commit.

  3. 3

    Keep one weekly rhythm

    Your child comes at the same time each week and builds one visible part of the game each session.

Two original robot-cat teammates connected across floating platform-world tiles
AVAILABLE CLASSES

Upcoming times and locations.

Share Your Availability

Local backend is not reachable, so class times cannot be loaded.

WHY IT’S DIFFERENT

A whole game — made with AI, end to end.

Level 1 taught your kid to ship a game. Level 2 teaches the thing that makes games come alive: other people. Four skills, woven through all 9 weeks:

Multiplayer Design

Design play for two: a second hero, co-op moves (boost jumps, rescues), and levels that need teamwork to beat.

Real Networking

What a server is, what lag is, how two screens stay in sync — then actually connect over the internet with room codes. First real network engineering, on a game they love.

Host the Game

Private rooms, invites, scoreboards, a spectator link — your kid doesn’t just play online, they run the room.

AI Coding

Direct an AI agent to write the netcode, then read it, test it and debug it — including the hardest bugs of all: the ones that only happen online.

THE LONG-TERM GROWTH

Skills your child practises while they build.

Each capability is tied to something children actually do in the course. The lesson markers below show where that practice happens.

Training intensity describes how strongly and how often the course deliberately practises a capability. It is not a score for your child.

Primary focus

Computational Thinker

Models client/server state, latency, rooms and synchronisation, then debugs distributed behaviour.

Training intensity 4/5Major focus

Practised in 6 of 9 lessons

Primary focus

Innovative Designer

Prototypes co-op mechanics and rebuilds levels for fairness, teamwork and online play.

Training intensity 3/5Steady practice

Practised in 4 of 9 lessons

Primary focus

Global Collaborator

Co-designs, tests and plays a shared multiplayer experience with classmates in different roles.

Training intensity 4/5Major focus

Practised in 6 of 9 lessons

Supporting practice

Empowered Learner

Compares laggy and smoothed builds, explains the difference and independently tunes the result.

Training intensity 2/5Repeated practice

Practised in 3 of 9 lessons

Supporting practice

Creative Communicator

Presents a multiplayer game and hosts a class tournament for a family audience.

Training intensity 1/5Introduced

Practised in 2 of 9 lessons

THE BUILD

9 weeks, 9 things they can show.

Two chapters and a finale: first a friend appears in their game, then the game crosses the internet, and finally the whole class meets in a tournament. Every week ships something playable.

Two original robot-cat teammates join the same multiplayer world
1

Player Two joins

A second hero in the game: character select screen, two sets of keys, two players on one keyboard.

AI this week: AI-generate the second hero’s sprite set in your world’s art style; AI writes the input handling, you read and tune it.

Skills practised this lesson
Computational Thinker · 3/5 Innovative Designer · 3/5 Global Collaborator · 3/5
They ship

Two heroes running and jumping in the same level.

One robot-cat teammate reaches across a gap to rescue the other
2

Camera & teamwork

A camera that follows two players at once, shared lives, and rescuing a fallen teammate.

AI this week: Use AI to explore camera strategies (zoom out? split the difference?) and pick what feels right.

Skills practised this lesson
Innovative Designer · 4/5 Global Collaborator · 4/5 Computational Thinker · 4/5
They ship

A co-op level you can only clear by working together.

Two robot-cat teammates use a cooperative boost to reach a high switch
3

Design for two

Co-op mechanics: boost jumps, switches that need two players, fair coin-splitting. What makes co-op fun instead of chaos.

AI this week: AI as design partner: brainstorm co-op mechanics, then build the best one with AI-written logic you review.

Skills practised this lesson
Innovative Designer · 4/5 Global Collaborator · 4/5
They ship

Your signature two-player move, in the game.

Two game windows connect through a central relay
4

How online games work

The big ideas: client and server, IP addresses, latency, rooms. Why you can’t just “send your game” to a friend.

AI this week: Draw the architecture with AI, then connect your game to the Airbotix game relay and see two browser windows share one world.

Skills practised this lesson
Computational Thinker · 4/5 Empowered Learner · 1/5
They ship

Two windows on one computer, perfectly in sync.

Two robot-cat friends connect private rooms across distant floating islands
5

Really online

Room codes, joining from another machine, and keeping two players in sync over a real network.

AI this week: AI helps write the sync code (positions, jumps, coins) — you test it live with a classmate on another machine, over the real internet.

Skills practised this lesson
Computational Thinker · 4/5 Global Collaborator · 4/5
They ship

A real online co-op session between two machines over the internet.

A robot-cat movement trail changes from stuttering positions to a smooth path
6

Fighting the lag

Why characters teleport and stutter online — and the tricks real games use: interpolation and prediction, in plain words.

AI this week: Use AI to add smoothing, then A/B it: laggy build vs smooth build. Feel the difference, explain the difference.

Skills practised this lesson
Computational Thinker · 4/5 Empowered Learner · 2/5
They ship

Online play that feels smooth — and you can say why.

Two robot-cat teammates activate matching pads to open a shared doorway
7

Levels made for two

Rebuild your favourite level for online co-op, and set up private rooms with invite codes — your world, your guest list.

AI this week: AI helps remix the level layout for two players and wire up room creation and invites.

Skills practised this lesson
Innovative Designer · 5/5 Global Collaborator · 4/5
They ship

A level built for online co-op, in your own private room.

Two robot-cat players celebrate a match while a family spectator watches
8

Scoreboards & spectators

Score, win conditions (co-op and friendly versus), and a watch-only spectator link. Polish for an audience.

AI this week: AI-generate the scoreboard UI art and write the spectator mode; you decide what counts as winning.

Skills practised this lesson
Computational Thinker · 5/5 Creative Communicator · 1/5
They ship

A match your family can watch live from a link.

Two robot-cat teammates present their finished game crystal to a small audience
9

In-person tournament & demo day

Playtest, balance, fix the last online bugs, deploy. Then an in-person class tournament for families to watch.

AI this week: AI as debugging partner for the final netcode bugs, plus an AI-made tournament bracket card and trailer.

Skills practised this lesson
Global Collaborator · 5/5 Creative Communicator · 3/5 Empowered Learner · 3/5
They ship

A public multiplayer game + a class tournament your family watched live.

WHAT THEY WALK AWAY WITH

Real skills, and a game with their name on it.

  • Networking fundamentals: client/server, IP, latency, rooms, state sync — learned on their own game
  • Two-player game design: co-op mechanics, balance, fairness
  • Level design for multiplayer — rebuilding a space for two heroes
  • Debugging distributed systems — finding bugs that only happen online
  • Directing an AI agent through genuinely hard code (netcode) and verifying it
  • Running an in-person game event: rooms, invites, spectators, presenting to an audience

Format

Delivered in person as a hands-on workshop. 8–15 kids per cohort. 9 weekly sessions, ~90 min each. Requires Level 1 or similar experience.

Tools we use

Built in Kids OpenCode on top of each kid’s Level 1 game. Online play runs through the Airbotix game relay (private rooms, kid-safe). Art via Flux/SDXL, sound via ElevenLabs — all through our DeepRouter gateway with kid-safe defaults.

Price per term
A$540

9 sessions · A$60 per session

Cohort size8–15 kids
Session length~90 min
Ages12–17
Next start dateTBA
Plan This Class

Free 15-min consult first · refundable if the cohort doesn’t fill.

FAQS

Common questions.

Is this an in-person class?

Yes. The class meets face to face, even though the games students build can connect and play online.

Does my kid need to finish the Level 1 course first?

Level 1 (Build a Super Mario Game with AI) or similar experience is required — kids continue building on the game they made, so they arrive with their own hero, world and working game. If your kid built a similar game elsewhere, talk to us and we’ll check the fit.

Is the online play safe?

Yes. Games connect through Airbotix’s own game relay — private rooms with invite codes, classmates and invited friends only, no public matchmaking, no chat with strangers. Built and run by Airbotix under the same kid-safe rules as the rest of our platform.

Will they really learn networking, or is it just play?

Really learn it. Client vs server, what latency is, why games stutter and how interpolation fixes it, how two screens stay in sync — these are the same concepts behind every online game and most of the internet. They just happen to learn it inside a game they built themselves.

What happens if my child misses a week?

Please contact us before the next class. We will check the lesson they missed and arrange the best available option for that group.

NEXT STEP

Your kid’s first shipped game is 9 weeks away.

Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.

Book Free Consult
9-week class
~90 min / week · Face to face
Plan Class