GAME STUDIO · AGES 9–124 WEEKS

Build a music game with your own song.

The Game Studio starter course. In week one your kid writes a real, original song with AI — their idea, their words, their style. Over the next three weeks they build the rhythm game to play it: notes falling perfectly in time with their music, combos, scores and a stage that matches the song’s vibe. It ends with a mini concert — a public link, and a demo day where the whole class plays each other’s songs.

Part of the AI Coding Studio track.

FOR PARENTS

Not sure how to fit 4 weeks in?

You do not need to have the whole term planned before contacting us. Start with the days that normally work and we will help with the rest.

1 class
each week
~90 min
per class
Ages 9–12
face to face
Share Your Availability

Free 15-minute fit check. No date choice needed yet.

  1. 1

    Tell us what works

    Share your child's age, suburb and the weekdays that usually suit your family.

  2. 2

    We match the right cohort

    We confirm the next start date, face-to-face venue and a weekly time before you commit.

  3. 3

    Keep one weekly rhythm

    Your child comes at the same time each week and builds one visible part of the game each session.

A mint song waveform flows into a colourful four-lane rhythm game beside a friendly beat mascot
AVAILABLE CLASSES

Upcoming times and locations.

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WHY IT’S DIFFERENT

A whole game — made with AI, end to end.

Most kids’ first coding project is moving a square. Here, their first project is a game built around a song they wrote themselves. Four skills in four weeks:

AI Music

Write a real song with Suno — pick the style, write the words, direct the takes. Every kid leaves owning an original track.

AI Art

A stage, note skins and a backdrop that match the song’s vibe — prompted and art-directed by the kid with Flux/SDXL.

First Game Logic

Timing, input, hit windows, combos and scoring — the real building blocks of every game, at a friendly size.

AI Coding

A first taste of directing an AI agent to write code — then reading it and changing the numbers to make the game theirs.

THE LONG-TERM GROWTH

Skills your child practises while they build.

Each capability is tied to something children actually do in the course. The lesson markers below show where that practice happens.

Training intensity describes how strongly and how often the course deliberately practises a capability. It is not a score for your child.

Primary focus

Innovative Designer

Iterates an original song and prototypes timing, scoring and visual choices around its beat.

Training intensity 5/5Course-defining

Practised in 4 of 4 lessons

Primary focus

Creative Communicator

Expresses a chosen mood through lyrics, music, stage art and a playable public performance.

Training intensity 4/5Major focus

Practised in 2 of 4 lessons

Supporting practice

Computational Thinker

Maps beats into note sequences and tests hit windows, combos and scoring rules.

Training intensity 3/5Steady practice

Practised in 2 of 4 lessons

Supporting practice

Empowered Learner

Reviews multiple music and game takes, chooses a direction and improves it through testing.

Training intensity 3/5Steady practice

Practised in 3 of 4 lessons

THE BUILD

4 weeks, 4 things they can show.

Four weeks, four wins: a song that’s theirs, notes that fall on the beat, a score worth chasing, and a concert to show it off.

A friendly beat mascot listens as a small music studio turns an idea into a layered waveform
1

Write your song

What makes a song catchy? Pick a style (pop? 8-bit? rock?), write words about anything you love, and produce your track with AI — take after take until it’s right.

AI this week: Suno generates your song from your words and style calls; you art-direct the takes like a producer. Set up the game project.

Skills practised this lesson
Creative Communicator · 3/5 Innovative Designer · 3/5 Empowered Learner · 1/5
They ship

Your own original song — written, produced, and yours to keep.

Four colourful beat tiles move down a rhythm track toward a golden hit bar
2

Make the notes fall

The heart of a rhythm game: notes that fall exactly on your song’s beat, and hit detection that feels fair.

AI this week: AI helps map your song’s beats into a note chart and writes the timing code; you read it and tune the hit window.

Skills practised this lesson
Computational Thinker · 1/5 Innovative Designer · 4/5
They ship

Notes falling in time with YOUR song — and you can hit them.

Three successful beats connect through a coral combo arc to a golden star token
3

Combos, scores & sparkle

Perfect / good / miss, combo streaks, a score worth bragging about, and the juice — flashes, particles, screen shake.

AI this week: AI writes the combo and scoring logic; AI-generate the hit effects. You decide how hard Perfect should be.

Skills practised this lesson
Computational Thinker · 3/5 Innovative Designer · 4/5 Empowered Learner · 2/5
They ship

A full playable round with combos and a high score to beat.

A friendly beat mascot presents a finished rhythm game to a small concert audience
4

Your stage, your concert

Dress the stage: AI art that matches your song’s vibe, a title screen, your stage name in lights. Then publish and perform.

AI this week: AI-generate the stage, backdrop and note skins in your style; AI helps polish and deploy to a public link.

Skills practised this lesson
Creative Communicator · 5/5 Innovative Designer · 5/5 Empowered Learner · 3/5
They ship

A public link to your game — and a mini concert where the class plays your song.

WHAT THEY WALK AWAY WITH

Real skills, and a game with their name on it.

  • An original song they wrote and produced with AI — theirs to keep
  • A complete first game: timing, input, hit detection, combos, scoring
  • Rhythm and beat structure — music and math, learned by building
  • AI art direction: making visuals match a mood
  • A first taste of directing an AI agent to write real code
  • Publishing to a public link and performing for an audience

Format

Delivered in person as a hands-on workshop. 8–15 kids per cohort. 4 sessions, ~90 min each — runs as a school-holiday camp or a weekly short course.

Tools we use

Built in the Airbotix browser studio (nothing to install, kid-safe). Music via Suno, art via Flux/SDXL, all through our DeepRouter gateway with kid-safe defaults. The game deploys to a public link.

Price per term
A$240

4 sessions · A$60 per session

Cohort size8–15 kids
Session length~90 min
Ages9–12
Next start dateTBA
Plan This Class

Free 15-min consult first · refundable if the cohort doesn’t fill.

FAQS

Common questions.

Is this an in-person class?

Yes. Students make the song and game with the teacher in the room, with headphones on hand for listening and testing.

Do they need music or coding experience?

No. We start with a song idea and build from there. Your child makes the creative choices, and we help turn those choices into music and a playable game.

Is the song really theirs?

The topic, words, mood and creative decisions come from your child. AI helps perform and produce the track, and your child keeps the finished song and game.

What happens after this course?

This is the on-ramp to Game Studio. Kids who love it graduate to Build a Super Mario Game with AI (ages 10–16, 8 weeks) — a much bigger build on the same tools.

What does my kid need at home?

A computer with a browser and headphones. Everything runs in the Airbotix studio in the browser — nothing to install.

What happens if my child misses a session?

Tell us before the next session if possible. We will check which part they missed and confirm the catch-up option for that cohort.

NEXT STEP

Your kid’s first shipped game is 4 weeks away.

Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.

Book Free Consult
4-week class
~90 min / week · Face to face
Plan Class