Innovative Designer
Iterates an original song and prototypes timing, scoring and visual choices around its beat.
Practised in 4 of 4 lessons
The Game Studio starter course. In week one your kid writes a real, original song with AI — their idea, their words, their style. Over the next three weeks they build the rhythm game to play it: notes falling perfectly in time with their music, combos, scores and a stage that matches the song’s vibe. It ends with a mini concert — a public link, and a demo day where the whole class plays each other’s songs.
Part of the AI Coding Studio track.
You do not need to have the whole term planned before contacting us. Start with the days that normally work and we will help with the rest.
Free 15-minute fit check. No date choice needed yet.
Share your child's age, suburb and the weekdays that usually suit your family.
We confirm the next start date, face-to-face venue and a weekly time before you commit.
Your child comes at the same time each week and builds one visible part of the game each session.

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Most kids’ first coding project is moving a square. Here, their first project is a game built around a song they wrote themselves. Four skills in four weeks:
Write a real song with Suno — pick the style, write the words, direct the takes. Every kid leaves owning an original track.
A stage, note skins and a backdrop that match the song’s vibe — prompted and art-directed by the kid with Flux/SDXL.
Timing, input, hit windows, combos and scoring — the real building blocks of every game, at a friendly size.
A first taste of directing an AI agent to write code — then reading it and changing the numbers to make the game theirs.
Each capability is tied to something children actually do in the course. The lesson markers below show where that practice happens.
Training intensity describes how strongly and how often the course deliberately practises a capability. It is not a score for your child.
Iterates an original song and prototypes timing, scoring and visual choices around its beat.
Practised in 4 of 4 lessons
Expresses a chosen mood through lyrics, music, stage art and a playable public performance.
Practised in 2 of 4 lessons
Maps beats into note sequences and tests hit windows, combos and scoring rules.
Practised in 2 of 4 lessons
Reviews multiple music and game takes, chooses a direction and improves it through testing.
Practised in 3 of 4 lessons
Four weeks, four wins: a song that’s theirs, notes that fall on the beat, a score worth chasing, and a concert to show it off.

What makes a song catchy? Pick a style (pop? 8-bit? rock?), write words about anything you love, and produce your track with AI — take after take until it’s right.
AI this week: Suno generates your song from your words and style calls; you art-direct the takes like a producer. Set up the game project.
Your own original song — written, produced, and yours to keep.

The heart of a rhythm game: notes that fall exactly on your song’s beat, and hit detection that feels fair.
AI this week: AI helps map your song’s beats into a note chart and writes the timing code; you read it and tune the hit window.
Notes falling in time with YOUR song — and you can hit them.

Perfect / good / miss, combo streaks, a score worth bragging about, and the juice — flashes, particles, screen shake.
AI this week: AI writes the combo and scoring logic; AI-generate the hit effects. You decide how hard Perfect should be.
A full playable round with combos and a high score to beat.

Dress the stage: AI art that matches your song’s vibe, a title screen, your stage name in lights. Then publish and perform.
AI this week: AI-generate the stage, backdrop and note skins in your style; AI helps polish and deploy to a public link.
A public link to your game — and a mini concert where the class plays your song.
Delivered in person as a hands-on workshop. 8–15 kids per cohort. 4 sessions, ~90 min each — runs as a school-holiday camp or a weekly short course.
Built in the Airbotix browser studio (nothing to install, kid-safe). Music via Suno, art via Flux/SDXL, all through our DeepRouter gateway with kid-safe defaults. The game deploys to a public link.
4 sessions · A$60 per session
Free 15-min consult first · refundable if the cohort doesn’t fill.
Yes. Students make the song and game with the teacher in the room, with headphones on hand for listening and testing.
No. We start with a song idea and build from there. Your child makes the creative choices, and we help turn those choices into music and a playable game.
The topic, words, mood and creative decisions come from your child. AI helps perform and produce the track, and your child keeps the finished song and game.
This is the on-ramp to Game Studio. Kids who love it graduate to Build a Super Mario Game with AI (ages 10–16, 8 weeks) — a much bigger build on the same tools.
A computer with a browser and headphones. Everything runs in the Airbotix studio in the browser — nothing to install.
Tell us before the next session if possible. We will check which part they missed and confirm the catch-up option for that cohort.
Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.
Book Free Consult