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Story Blocks · target age 8In development

Alice in Wonderland

Read the classic. Code what happens next.

An interactive reading-and-coding journey inspired by the public-domain classic. Children follow Alice’s clues, understand why characters act, then use real blocks to make the next page happen.

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Alice and the White Rabbit discovering a tiny glowing door in Wonderland
The collection

One story world with its own reason to code.

Children do more than watch Alice’s adventure. They read the cause behind each event, notice playful language and cultural context, then program, test and retell a recognisable part of the original story.

01

Open it like a storybook

Short narration, character voices, gentle music and tappable story clues introduce the scene before any coding begins.

02

Find out why it happened

Children notice details from the classic — such as the White Rabbit speaking and checking a watch — and explain why Alice decides to follow.

03

Code the next page

A deliberately mixed-up block sequence gives children something real to fix, run and explain before the resolved story page appears.

Learning inside the story

What children practise as they help.

The programming is not a worksheet beside the story. Each block changes what a character does, what happens next or whether the scene can continue.

  • Read and retell the cause behind a character’s choice
  • Notice how playful language makes an ordinary scene feel strange
  • Sequence events and test visible cause-and-effect rules
  • Debug a story when the result happens before its cause
  • Explain a solution using story language
Why families choose this journey

A classic they do not just watch.

In one connected journey, children read for meaning, discover how a classic plays with language and rules, then turn that understanding into a working interactive story.

Read

Listen, tap clues and work out why Alice chooses to act.

Discover

Meet an 1865 children’s classic through age-appropriate language and context.

Code

Arrange real blocks, press Go and debug the order when the story does not make sense.

Make

Complete a replayable storybook chapter and explain the choices behind it.

What a parent can see

One chapter. Four kinds of evidence.

The planned family view connects reading, classic discovery, programming and debugging. It does not reduce the journey to a completion percentage.

Planned season outcome: Alice’s First Wonderland Journey — a six-chapter interactive storybook the child can replay and retell.

What they understood
Alice hears the Rabbit speak and sees his watch before deciding to follow.
Their classic discovery
A watch-carrying rabbit turns an ordinary riverbank into the doorway to Wonderland.
What they programmed
The Rabbit appears first, Alice follows, and the scene reaches the long hall safely.
What they debugged
They repair a mixed-up version where Alice jumps before the Rabbit appears.

Curriculum preview only: these are system examples, not claims about a real child. The adaptation uses the public-domain 1865 text as its source, with original child-friendly visuals and audio. Final release remains subject to rights, culture and classroom review.

In development

Availability, without guesswork.

Alice in Wonderland is in curriculum development. The first planned season covers Chapters I–IV of the 1865 novel across six connected chapters. Playable access and pricing are not yet announced.

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