GAME STUDIO · AGES 12–1490 MIN WORKSHOP

Build your own rhythm game with AI — in one session.

A 90-minute workshop where your kid directs an AI to build a real, playable rhythm game — heroes battling to the beat. Their hero, their world, their music, their look. No coding needed: the AI writes the code and draws the art while your kid makes every creative call. It ends with a showcase circle and a public link — a finished game they can share before they even leave the room.

Three neon-lit heroes on a glowing rhythm-game stage — light-up arrows and music notes across the floor
DEMO PREVIEW

Watch a rhythm-game demo

A short example of the kind of playable AI rhythm game kids build, test and share in the workshop.

AVAILABLE CLASSES

Upcoming times and locations.

Ask About the Next Workshop

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BEFORE THE WORKSHOP

What to bring

This is a hands-on, in-person workshop and each kid builds on their own device — so please pack these before you come:

  • A laptop

    Fully charged, with a modern browser (Chrome or Edge). A tablet of at least 9.7" works too — everything runs in the browser, nothing to install.

  • The charger / power cable

    It is 90 minutes of non-stop building — bring the charger so a low battery never cuts the session short.

  • A mouse or trackpad

    Kids drag, aim and fine-tune the game constantly — a mouse (or a laptop trackpad) is far easier than a bare touchscreen.

  • Headphones

    It is a rhythm game — headphones let each kid hear their own beat and test the timing without the room turning noisy.

WHY IT’S DIFFERENT

A whole game — made with AI, end to end.

In 90 minutes your kid directs an AI to build a real, playable game — start to finish. Three skills, one session:

Vibe Coding

Direct an AI to write the game’s code from plain-English prompts — then read it and change it to make the game theirs.

Game Logic

The heart of every rhythm game: beat timing, hit windows, combos and scoring — tuned until it feels right.

Ship & Share

Publish to a public link the same day — a game the kid can send to family and friends.

THE LONG-TERM GROWTH

Skills your child practises while they build.

Each capability is tied to something children actually do in the course. The lesson markers below show where that practice happens.

Training intensity describes how strongly and how often the course deliberately practises a capability. It is not a score for your child.

Primary focus

Innovative Designer

Builds a first playable version, tests it, then iterates its rules, artwork and signature feature.

Training intensity 4/5Major focus

Practised in 4 of 8 workshop stages

Primary focus

Computational Thinker

Adjusts beat timing, hit windows, combo logic and scoring, checking each automated change.

Training intensity 3/5Steady practice

Practised in 3 of 8 workshop stages

Primary focus

Creative Communicator

Art-directs an original hero and stage, publishes the game and presents it to the class.

Training intensity 4/5Major focus

Practised in 4 of 8 workshop stages

Supporting practice

Empowered Learner

Moves from a guided first prompt to hunting bugs and adding an independent feature.

Training intensity 3/5Steady practice

Practised in 4 of 8 workshop stages

Supporting practice

Global Collaborator

Plays classmates’ games, exchanges ideas and uses the showcase circle as peer feedback.

Training intensity 1/5Introduced

Practised in 1 of 8 workshop stages

THE BUILD

90 min plan, one game they can show.

One 90-minute workshop, broken into clear AI-making checkpoints — prompt, generate, remix, test, battle and share.

A simple rhythm-game maker kit with laptop and headphones
1

Suit up · 0–10 min

Meet the mission for the day, the ground rules, and get the studio booted. Everyone starts at the same line, ready to build.

AI in this step: Meet your AI build partner — the one you’ll be directing for the next 90 minutes.

Skills practised in this stage
Empowered Learner · 1/5
They ship

Your studio open, set up, and ready to go.

A prompt idea turning into a simple rhythm-game screen
2

Your first spell · 10–20 min

Type your first prompt and watch a playable rhythm game appear on screen. Take it for a first test-play within minutes.

AI in this step: One prompt turns into a working game — you read what it made and press play.

Skills practised in this stage
Computational Thinker · 3/5 Innovative Designer · 3/5
They ship

A playable first version of your game — already yours.

A simple prompt card becoming more specific with an edit pencil
3

Speak the AI’s language · 20–30 min

The single most useful skill of the day: how to ask the AI for exactly what you want, and what to say when it’s not quite right.

AI in this step: Practise prompting like a director — clear asks, quick fixes, better results.

Skills practised in this stage
Empowered Learner · 2/5 Creative Communicator · 3/5
They ship

The knack for getting the AI to build what’s in your head.

A rhythm-game track adjusted with a tuning dial
4

Make it play right · 30–45 min

Tune the beat, the timing, the hits and the score until the game feels great to play. A coach circles the room to help over the tricky bits.

AI in this step: You direct the AI to change the rules — note speed, hit windows, scoring — and test each tweak.

Skills practised in this stage
Computational Thinker · 4/5 Innovative Designer · 4/5
They ship

A game that feels fair, fast and fun to play.

An original hero silhouette with colour choices and a small spotlight
5

Make it look epic · 45–60 min

Design your hero, the enemies, the effects and the stage in your own style. You art-direct; the AI draws. A coach is on hand as you go.

AI in this step: Describe your game’s world and the AI generates the art to match.

Skills practised in this stage
Innovative Designer · 4/5 Creative Communicator · 4/5
They ship

Your own hero and stage — your game, your look.

A rhythm-game tile inspected with a magnifying glass
6

Go solo · 60–75 min

Take the controls: play your game, hunt down bugs yourself, and add your own signature move or secret feature.

AI in this step: Debug and add features with the AI as your pair — you decide what goes in.

Skills practised in this stage
Empowered Learner · 2/5 Computational Thinker · 5/5 Innovative Designer · 5/5
They ship

A polished game with a feature only yours has.

Three game tiles connected around a small showcase trophy
7

Showcase circle · 75–85 min

Everyone gathers round and plays each other’s games. Cheer the best moves, swap ideas, and see how differently each build turned out.

AI in this step: Step back from the AI — this part is all you and your crew.

Skills practised in this stage
Global Collaborator · 2/5 Creative Communicator · 4/5
They ship

The room playing your game — and you playing theirs.

A completed rhythm-game tile being shared with a paper plane
8

Take it home · 85–90 min

Publish your game and grab your own share link to send to family and friends. Your creation goes live the same day.

AI in this step: The AI helps package and publish your game to a public link.

Skills practised in this stage
Creative Communicator · 5/5 Empowered Learner · 3/5
They ship

A share link to your finished game — live and ready to send.

WHAT THEY WALK AWAY WITH

Real skills, and a game with their name on it.

  • A real, playable rhythm game they built and can share by link
  • A first, genuine taste of directing an AI to write code (vibe coding)
  • AI art direction: turning an idea into a hero, enemies and a stage
  • Game-logic basics: beat timing, hit windows, combos and scoring
  • The core skill of prompting — asking an AI for exactly what you want
  • Publishing their work and showing it to an audience

Format

In-person. 10 kids per group. One 90-minute workshop — perfect as a taster, a party, or a school-holiday drop-in.

Tools we use

Built in the Airbotix browser studio (nothing to install, kid-safe). Code and art via our DeepRouter gateway with kid-safe defaults. The finished game deploys to a public link.

Price
A$39

One 90-minute workshop

Cohort size10 kids
Session length90 min
Ages12–14
Class timeChoose when booking
Reserve a Seat

Free 15-min consult first · refundable if the cohort doesn’t fill.

FAQS

Common questions.

Is this workshop in person?

Yes. This is a face-to-face 90-minute workshop, with the teacher working around the room.

Does my child need any coding experience?

No. We guide them from the first idea to a working game. They make the decisions, test the result and ask for changes when something is not right.

Can they make the game look like their own?

Yes. They choose the character, setting, colours and overall feel. We help them make original artwork instead of copying an existing game or film.

Can they really finish a game in 90 minutes?

Yes. The project is deliberately small enough to complete in one workshop, and they leave with a playable link they can show at home.

What does my kid need?

A laptop or tablet with a modern browser. Tablets should be at least 9.7 inches so the game studio has enough room. Everything runs in the Airbotix browser studio — nothing to install.

What can they do next?

Loved it? This is the on-ramp to Game Studio’s multi-week courses, where kids build bigger games on the same tools — like Build a Music Game with Your Own Song and Build a Super Mario Game with AI.

NEXT STEP

Your kid’s first shipped game is one session away.

Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.

Reserve a Seat
A$39 · 90 min workshop
In person · leave with a game the same day
Reserve a Seat