Innovative Designer
Designs an original quest and iterates controls, challenge and feedback through playtesting.
Practised in 6 of 8 workshop stages
A 90-minute workshop where your kid directs AI to build one polished adventure level: an original hero, controls that feel good, an obstacle, a goal, a win, a try-again moment and clear feedback. It ends with a peer playtest and share request.

Local backend is not reachable, so class times cannot be loaded.
Each child builds on their own device, so please pack:
Fully charged, modern browser; tablets at least 9.7 inches.
The full 90 minutes is hands-on.
Useful for controlling and playtesting the game.
Useful when testing game sounds.
A small game can still feel complete. Three skills, one session:
Give the player a clear goal, a readable route and a challenge worth overcoming.
Build responsive controls, obstacles, win and try-again rules, then test every change.
Watch another player, tune fairness and submit the finished level to share home.
Each capability is tied to something children actually do in the course. The lesson markers below show where that practice happens.
Training intensity describes how strongly and how often the course deliberately practises a capability. It is not a score for your child.
Designs an original quest and iterates controls, challenge and feedback through playtesting.
Practised in 6 of 8 workshop stages
Builds and debugs movement, collision, win, fail and retry logic as one complete game loop.
Practised in 4 of 8 workshop stages
Makes the goal readable through art and feedback, then presents the game to another player.
Practised in 3 of 8 workshop stages
Diagnoses one issue at a time and verifies each AI-assisted fix by playing.
Practised in 3 of 8 workshop stages
Runs a no-instructions peer playtest and uses observed behaviour to improve the level.
Practised in 1 of 8 workshop stages
Creates an original hero, protects personal information and requests approval before public sharing.
Practised in 2 of 8 workshop stages
One 90-minute game build, broken into clear design and playtest checkpoints.
Play a finished example, meet the mission and define what the player must achieve.
AI in this step: Meet Airo as the build partner while the kid stays game director.
A one-sentence quest with a clear goal.
Invent an original hero, setting and treasure or destination.
AI in this step: Turn specific creative notes into a coherent first level.
An original hero, world and destination.
Build the first playable scene and tune movement until the controls respond clearly.
AI in this step: Direct one control change at a time and test it immediately.
A hero the player can control confidently.
Add an obstacle that is visible, understandable and possible to overcome.
AI in this step: Build collision or challenge logic, then repair unfair behaviour.
One readable, working obstacle.
Add a goal, a satisfying win and a helpful try-again state when the player fails.
AI in this step: Wire clear game states and feedback for both outcomes.
A complete game loop with win and retry.
Run repeated playtests, fix one issue at a time and add one signature detail.
AI in this step: Explain the problem, request a focused change and verify the result in play.
A fair, polished level with a personal twist.
Give the game to a partner without instructions, watch where they pause and make one final improvement.
AI in this step: Step back from AI and learn from a real player.
Peer-tested evidence that the goal and controls are clear.
Submit a share request and name the next level you would add.
AI in this step: Package the finished game for grown-up approval and sharing.
A completed mini adventure ready for an approved share link.
In-person. 10 kids per group. One focused 90-minute workshop.
Built in the Airbotix browser studio with kid-safe AI defaults. Sharing requires grown-up or teacher approval.
One 90-minute workshop
Free 15-min consult first · refundable if the cohort doesn’t fill.
Yes. This is a face-to-face 90-minute workshop with a teacher coaching around the room.
No. Children start from a guided build and direct the AI in plain language. Coaches help them test and refine each change.
It is intentionally one small, complete level — hero, controls, challenge, goal, win and retry — so children finish something satisfying inside 90 minutes.
Yes. Every hero and world should be original. Coaches help children use style words and ideas rather than copy a famous character.
A laptop or tablet with a modern browser. Tablets should be at least 9.7 inches. Nothing needs to be installed.
Children submit a share request. A grown-up or authorised teacher approves it before a public link is issued.
Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.
Reserve a Seat