CREATIVE CODE STUDIO · AGES 8–1490 MIN WORKSHOP

Design a tiny adventure that feels complete — in one session.

A 90-minute workshop where your kid directs AI to build one polished adventure level: an original hero, controls that feel good, an obstacle, a goal, a win, a try-again moment and clear feedback. It ends with a peer playtest and share request.

An original young adventurer crossing stepping stones toward a glowing treasure in a playful game world
AVAILABLE CLASSES

Upcoming times and locations.

Ask About the Next Workshop

Local backend is not reachable, so class times cannot be loaded.

BEFORE THE WORKSHOP

What to bring

Each child builds on their own device, so please pack:

  • A laptop or large tablet

    Fully charged, modern browser; tablets at least 9.7 inches.

  • The charger

    The full 90 minutes is hands-on.

  • A mouse or trackpad

    Useful for controlling and playtesting the game.

  • Headphones

    Useful when testing game sounds.

WHY IT’S DIFFERENT

A whole game — made with AI, end to end.

A small game can still feel complete. Three skills, one session:

Level Design

Give the player a clear goal, a readable route and a challenge worth overcoming.

Game Logic

Build responsive controls, obstacles, win and try-again rules, then test every change.

Playtest & Ship

Watch another player, tune fairness and submit the finished level to share home.

THE LONG-TERM GROWTH

Skills your child practises while they build.

Each capability is tied to something children actually do in the course. The lesson markers below show where that practice happens.

Training intensity describes how strongly and how often the course deliberately practises a capability. It is not a score for your child.

Primary focus

Innovative Designer

Designs an original quest and iterates controls, challenge and feedback through playtesting.

Training intensity 4/5Major focus

Practised in 6 of 8 workshop stages

Primary focus

Computational Thinker

Builds and debugs movement, collision, win, fail and retry logic as one complete game loop.

Training intensity 4/5Major focus

Practised in 4 of 8 workshop stages

Primary focus

Creative Communicator

Makes the goal readable through art and feedback, then presents the game to another player.

Training intensity 3/5Steady practice

Practised in 3 of 8 workshop stages

Supporting practice

Empowered Learner

Diagnoses one issue at a time and verifies each AI-assisted fix by playing.

Training intensity 2/5Repeated practice

Practised in 3 of 8 workshop stages

Supporting practice

Global Collaborator

Runs a no-instructions peer playtest and uses observed behaviour to improve the level.

Training intensity 1/5Introduced

Practised in 1 of 8 workshop stages

Supporting practice

Digital Citizen

Creates an original hero, protects personal information and requests approval before public sharing.

Training intensity 2/5Repeated practice

Practised in 2 of 8 workshop stages

THE BUILD

90 min plan, one game they can show.

One 90-minute game build, broken into clear design and playtest checkpoints.

1

Accept the quest · 0–10 min

Play a finished example, meet the mission and define what the player must achieve.

AI in this step: Meet Airo as the build partner while the kid stays game director.

Skills practised in this stage
Empowered Learner · 1/5 Innovative Designer · 2/5
They ship

A one-sentence quest with a clear goal.

2

Choose hero and world · 10–20 min

Invent an original hero, setting and treasure or destination.

AI in this step: Turn specific creative notes into a coherent first level.

Skills practised in this stage
Innovative Designer · 3/5 Creative Communicator · 3/5 Digital Citizen · 2/5
They ship

An original hero, world and destination.

3

Make movement feel good · 20–30 min

Build the first playable scene and tune movement until the controls respond clearly.

AI in this step: Direct one control change at a time and test it immediately.

Skills practised in this stage
Computational Thinker · 3/5 Innovative Designer · 3/5
They ship

A hero the player can control confidently.

4

Place the challenge · 30–45 min

Add an obstacle that is visible, understandable and possible to overcome.

AI in this step: Build collision or challenge logic, then repair unfair behaviour.

Skills practised in this stage
Computational Thinker · 4/5 Innovative Designer · 4/5
They ship

One readable, working obstacle.

5

Build win and try again · 45–60 min

Add a goal, a satisfying win and a helpful try-again state when the player fails.

AI in this step: Wire clear game states and feedback for both outcomes.

Skills practised in this stage
Computational Thinker · 4/5 Innovative Designer · 4/5
They ship

A complete game loop with win and retry.

6

Balance and debug · 60–75 min

Run repeated playtests, fix one issue at a time and add one signature detail.

AI in this step: Explain the problem, request a focused change and verify the result in play.

Skills practised in this stage
Computational Thinker · 5/5 Empowered Learner · 4/5 Innovative Designer · 5/5
They ship

A fair, polished level with a personal twist.

7

Adventure playtest · 75–85 min

Give the game to a partner without instructions, watch where they pause and make one final improvement.

AI in this step: Step back from AI and learn from a real player.

Skills practised in this stage
Global Collaborator · 3/5 Creative Communicator · 4/5
They ship

Peer-tested evidence that the goal and controls are clear.

8

Take the quest home · 85–90 min

Submit a share request and name the next level you would add.

AI in this step: Package the finished game for grown-up approval and sharing.

Skills practised in this stage
Creative Communicator · 5/5 Empowered Learner · 3/5 Digital Citizen · 3/5
They ship

A completed mini adventure ready for an approved share link.

WHAT THEY WALK AWAY WITH

Real skills, and a game with their name on it.

  • A playable, original single-level adventure game
  • Responsive player controls and one understandable obstacle
  • A clear goal, win state, try-again state and player feedback
  • Experience debugging and balancing through repeated playtests
  • A peer showcase and a grown-up-approved share request

Format

In-person. 10 kids per group. One focused 90-minute workshop.

Tools we use

Built in the Airbotix browser studio with kid-safe AI defaults. Sharing requires grown-up or teacher approval.

Price
A$39

One 90-minute workshop

Cohort size10 kids
Session length90 min
Ages8–14
Class timeChoose when booking
Reserve a Seat

Free 15-min consult first · refundable if the cohort doesn’t fill.

FAQS

Common questions.

Is this workshop in person?

Yes. This is a face-to-face 90-minute workshop with a teacher coaching around the room.

Does my child need coding or game experience?

No. Children start from a guided build and direct the AI in plain language. Coaches help them test and refine each change.

Is this a full game?

It is intentionally one small, complete level — hero, controls, challenge, goal, win and retry — so children finish something satisfying inside 90 minutes.

Can they design their own character?

Yes. Every hero and world should be original. Coaches help children use style words and ideas rather than copy a famous character.

What should they bring?

A laptop or tablet with a modern browser. Tablets should be at least 9.7 inches. Nothing needs to be installed.

How is sharing handled?

Children submit a share request. A grown-up or authorised teacher approves it before a public link is issued.

NEXT STEP

Your kid’s first shipped game is one session away.

Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.

Reserve a Seat
A$39 · 90 min workshop
In person · leave with a game the same day
Reserve a Seat